Mastering the Temple Style in Ragnarok Origin: Card and Entry Selection for Pinoy Gamers

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Mastering the Temple Style in Ragnarok Origin: Card and Entry Selection for Pinoy Gamers

In Ragnarok Origin, the Temple dungeons present challenging encounters that require careful strategy and card selection. This article will provide an in-depth guide to the Temple styles in the game, including card recommendations, entry selection advice, and skill explanations for Pinoy gamers. Specifically, we will focus on the Temple of Nightmare. Let’s delve into the details!

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I. Temple of Nightmare

A. Grief of Hell – Grom (Big-Earth-Invisible) 

Temple-Grom poses a difficult challenge in the Temple of Nightmare. Here are the card recommendations and entry selection tips to help you overcome this encounter.

Card Recommendation:

· Damage Reduction Card Configuration:

· Cloak: Orc Baby, Earthworm

· Shield: Penomena, Munak

· Armor: Sandman, Pasana

· Headgear: Giearth

· Damage Infliction Card Configuration:

· Weapon: Minorous, Peco-peco egg

Entry Selection Recommendation:

· Scene Effect: A stone pillar is randomly generated periodically, causing damage. Avoid standing in its path.

· After clearing the three sandmen at the beginning, two stone pillars will appear. Avoid them.

· Skill (Earth Surge): Creates a crack and generates a stone pillar at the end (earth attribute).

· How to deal with it: Hit and run, spread out, and pay attention to skill prompts on the king’s head. If you have clay figurines, you can ignore this move.

· Skill (Giant Horn Charge): Randomly locks onto a player to charge, causing damage to enemies along the way (no attribute).

· Response method: The targeted player retreats to the periphery and lets the charge overlap with a stone pillar. The king will dodge left and right while running.

B. Pity of Sea – Wendine (Big-Water-Animal)

Shrine-Undine in the Temple of Nightmare presents its own challenges. Here are the card recommendations and entry selection tips for this encounter.

Card Recommendation:

· Damage Reduction Card Configuration:

· Cloak: Marse

· Shield: Orc Warrior

· Armor: Swordfish, Dokebi, Marc, Pot Dofle

· Damage Infliction Card Configuration:

· Weapons: Minorous, Goblin, Drainliar

Entry Selection Recommendation:

· This level requires a linked skill approach, where skill A must be connected to skill B.

· The first stage of linked skills:

· Skill (Wave): Causes five stages of large-scale damage. Each wave moves closer to the back of the king. Avoid standing too close.

· Skill (Water Collapse): Requires specific positioning to avoid damage. Stand on the left and right sides at the end of the wave, ready to open the skill range when needed.

· The second stage of linked skills:

· When the king’s HP reaches 80%, it jumps to the middle and summons mobs in three directions. Clear the mobs without letting them touch the king to prevent hard damage.

· The skills (Wave) and (Outer Circle-Inner Circle) are similar to the first stage but with additional patterns to watch out for.

· The third stage of linked skills:

· When the king’s HP reaches 40%, it summons mobs in three directions again. Clear them as before.

· Additional skills are introduced, such as Omen of Thunder and a cross-range skill that requires dodging.

C. Wrath of Lava – Salamander (Medium-Fire-Invisible)

Temple-Salamanda presents a medium difficulty level in the Temple of Nightmare. Here are the card recommendations and entry selection tips for this encounter.

Card Recommendation:

· Damage Reduction Card Configuration:

· Cloak: Orc Baby, Jakk

· Shield: Penomena

· Armor: Pasana, Swordfish

· Headgear: Rampage Bigfoot

· Damage Infliction Card Configuration:

· Weapons: Skeleton Worker, Peco-peco egg, Vadon

Entry Selection Recommendation:

· This level requires a violent lineup to pass. The king’s damage is not high, so single supplementation is enough.

· The key skill to watch out for is the linked skill (Shield-Flame Fist), where a Flame Fist appears when the shield is up. Players should stand together to share the damage and break the shield to interrupt the attack.

· Skills like Seed of Flame and Burning Flames should be managed strategically to ensure safe positioning for teammates.

D. Wind Elegy – Sylph (Stroke-Wind-Human)

Temple-Sylph presents a wind-based challenge in the Temple of Nightmare. Here are the card recommendations and entry selection tips for this encounter.

Card Recommendation:

· Damage Reduction Card Configuration:

· Cloak: Dustiness

· Shield: Thara Frog

· Armor: Dokebi, Sandman, Steel Chonchon

· Damage Infliction Card Configuration:

· Weapon: Skeleton Worker, Hydra, Mandragora

Entry Selection Recommendation:

· The key to success in this level is pulling the wind effectively. Assign two people to handle the wind and coordinate their movements.

· The wind skills, along with other elemental skills, require strategic positioning and coordination to avoid damage and maintain control over the encounter.

E. Ultimate Showdown – Elemental Master(Big-Nian-Demon)

Temple-Master of Elements is the final challenge in the Temple of Nightmare. Here are the card recommendations and entry selection tips for this encounter.

Card Recommendation:

· Damage Reduction Card Configuration:

· Choose damage reduction cards based on the four elemental attributes.

· Damage Infliction Card Configuration:

· Weapons: Minorous, Poseidon

Entry Selection Recommendation:

· In this level, turning from Troubled Earth attribute cards is necessary. Allocate staffing of the element columns effectively.

· The king’s skills have a three-second chanting time, requiring careful observation and timely healing.

· Summoning elemental spirits and managing the resulting magic circles become crucial for success in this level.

By following these card recommendations and entry selection strategies, you’ll be well-equipped to face the challenges presented in the Temple dungeons of Ragnarok Origin. Remember to coordinate with your team, communicate effectively, and adapt your strategies based on each temple style. Best of luck on your adventures in Ragnarok Origin!

II. Unlock the Power of Divine Armaments in Ragnarok Origin: A New Era of Equipment

Embark on a thrilling journey in the enchanting world of Ragnarok Origin and unlock the extraordinary power of Divine Armaments. This new feature, available to Pinoy players who reach level 90, introduces a range of formidable weapons and equipment that will revolutionize your gameplay. Let’s delve into the captivating realm of Divine Armaments and discover the untapped potential they hold.

  1. Introducing Divine Armaments: Dawnlight Shines Upon Ragnarok Origin

Divine Armaments are a class of equipment adorned with the front name “Dawnlight,” signifying their divine origins. From Dawnlight Armor to Dawnlight Weapons, these awe-inspiring items possess unparalleled strength and mystical properties. The arrival of Divine Armaments marks a turning point in your journey, empowering you to conquer even the most formidable challenges that lie ahead.

  1. The Power of Grades: Unleashing the Divine Potential

Divine Armaments are categorized into four grades, each representing an escalating level of power and prestige. These grades are as follows:

First Grade – Blue: The initial tier of Divine Armaments, offering a taste of their potential and granting significant enhancements to your abilities.

Second Grade – Purple: As you ascend through the ranks, you will uncover Divine Armaments of the second grade. These items are imbued with even greater power, bestowing you with advantages that will turn the tides of battle.

Third Grade – Orange: Divine Armaments of the third grade are a testament to your growing mastery and prowess. Harness their potent abilities to vanquish your foes with unparalleled finesse.

Fourth Grade – Red: At the pinnacle of Divine Armament excellence, the fourth-grade items are a symbol of your unrivaled strength. These legendary artifacts grant you unparalleled might, making you a force to be reckoned with.

  1. Obtaining Divine Armaments: Ascend the Tower of Constellation

To acquire these extraordinary Divine Armaments, you must venture into the Tower of Nightmare. The tower is nestled within the city of Alberta, eagerly awaiting brave adventurers like yourself.

Within these formidable towers, you will face challenging encounters and overcome trials that test your mettle. The difficulty of each Tower Level determines the grade of Divine Armament you can obtain. As you conquer higher levels, the chance of acquiring superior Divine Armaments increases, offering you a tantalizing glimpse of their divine power.

  1. Forge Your Destiny with Divine Armaments

Once you have acquired a Divine Armament, your journey to unlock its full potential has just begun. Harness the power of these extraordinary items and infuse them with mighty enchantments and enhancements. Upgrade and refine your Divine Armaments to maximize their effectiveness and tailor them to suit your unique playstyle.

Prepare to dazzle your enemies with the radiant glow of Dawnlight and wield the might of Divine Armaments as you carve your path to glory in Ragnarok Origin.

  1. Step into a New Era of Power

With the introduction of Divine Armaments in Ragnarok Origin, a new chapter unfolds, offering boundless opportunities for growth and exploration. Unlock the secrets of the Tower of Nightmare, and ascend to new heights of power with these legendary artifacts. Embrace the challenge, forge your destiny, and let the Divine Armaments illuminate your path to greatness.

Prepare yourself, adventurer, for a world forever changed by the arrival of Divine Armaments in Ragnarok Origin. Your destiny awaits, and the dawn of a new era beckons.

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